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  • GamerX v4.4.7

    We released an update to address a new 0.3.7 crasher exploit (the update will prevent you from being crashed by a malicious player).

    The changes are as follows:
    GamerX v4.4.7 - restarted Midday 8th May 2015 (GMT+10)
    * Updated the /setctfscoretowin (/ctfs) admin command to display the new score to win to the admin
    that used the command
    * Fixed a minor bug in the /setstreamedobjecttext (/ssot or /setstreamobjecttext) level 4+ admin
    command: it would not let the admin set a transparent background... now if 0 is used for the
    background param it will set it to transparent
    * Fixed a bug with the /removemyholdingobject (/rmho) command: if a player is editing a holding object
    using the /eho command, then types /rmho and then presses the ESC key it would kick them for having
    an invalid holding object
    * Fixed a bug with the /removeholdingobjectslot (/rhos) command: if a player is editing a holding object
    using the /eho command, then types /rmho and then presses the ESC key it would kick them for having
    an invalid holding object
    * Added code to the OnPlayerEditAttachedObject callback to prevent objects being attached when the
    player is dead (PLAYER_STATE_WASTED)... this should prevent the auto-kick that sometimes would
    occur if the player is using /eho and they die
    * Updated the OnPlayerEditAttachedObject callback to also detect invalid bones (admins are notified
    and the player is automatically kicked)
    * Added a chat bubble label display when a player is using the GamerX Tour
    * Fixed some wording errors reported on the forum
    * Fixed a bug with the /denytext (/dte) level 3+ admin command (it would not work correctly when
    used on other players)
    * Added the /megan command to teleport to Megan's House in Mulholland
    * Updated the /setderbyname (/sdn) level 5+ admin command to warn when the Event name is too long (49
    characters maximum)
    * Updated the /setlmsname level 5+ admin command to warn when the Event name is too long (49
    characters maximum)
    * Updated the /dmname level 5+ admin command to warn when the Event name is too long (49 characters
    maximum)
    * Updated the /setsiegename level 5+ admin command to warn when the Event name is too long (49
    characters maximum)
    * Updated the /setctfskins level 5+ admin command to allow the new SA:MP 0.3.7 skins (300 to 319) to
    be used
    * Updated the /setdmskins level 5+ admin command to allow the new SA:MP 0.3.7 skins (300 to 319) to be
    used
    * Updated the /setsiegeskins level 5+ admin command to allow the new SA:MP 0.3.7 skins (300 to 319) to
    be used
    * Updated the /setdmkills level 5+ admin command to only allow values between 1 and 100
    * Updated the /setderbyvehiclehealth (/sdvh) level 5+ admin command to only allow values between 1
    and 1000
    * Updated the /setderbytime (/sdti) level 5+ admin command to only allow values between 30 and 600
    * Updated the /setdmtime (/sdti) level 5+ admin command to only allow values between 30 and 600
    * Updated the /setderbycar (/sdc) level 5+ admin command to only allow values between 400 and 611
    * Updated the /setderbycar2 (/sdc2) level 5+ admin command to only allow values between 400 and 611
    * Added the /toggleweaponshotweaponchec (/twswc) level 9+ admin command to enable or disable the
    weapon shot invalid weapon ID check (the command had to be shortened to 26 characters)
    Please report any bugs here:
    http://gamerxserver.com/forum/forumd...17-Bug-Reports

    You can see the new objects and skins in SA:MP 0.3.7 here (thanks to Millie\Lilou):
    http://gamerxserver.com/forum/showth...ts-by-Category

    Don't forget to update your GamerX Custom IMG File to v23 otherwise you will have object ID conflicts:
    http://gamerxserver.com/img


    See you in the server!


  • #2
    Great Update Matite, i think there is a spelling mistake there is /toggleweaponshotweaponchec it should be check right?
    * Added the /toggleweaponshotweaponchec (/twswc) level 9+ admin command to enable or disable the
    weapon shot invalid weapon ID check (the command had to be shortened to 26 characters)
    EDIT: Sorry for that i saw that from mobile and read it 2 times but XD it was 25 characters in mobile maybe because of small view so i thought to tell.
    Last edited by Instant; 10-05-15, 10:53 AM.




    Comment


    • #3
      Originally posted by Instant View Post
      Great Update Matite, i think there is a spelling mistake there is /toggleweaponshotweaponchec it should be check right?
      * Added the /toggleweaponshotweaponchec (/twswc) level 9+ admin command to enable or disable the
      weapon shot invalid weapon ID check (the command had to be shortened to 26 characters)

      Originally posted by Matite View Post
      * Added the /toggleweaponshotweaponchec (/twswc) level 9+ admin command to enable or disable the
      weapon shot invalid weapon ID check (the command had to be shortened to 26 characters)
      Code:
      toggleweaponshotweaponchec
      = 26 characters
      
      toggleweaponshotweaponcheck
      = 27 characters => Error compiling because the character length reached the limit/too big.
      Last edited by Robo; 08-05-15, 07:04 AM.
      KVIrc User

      Comment


      • #4
        Thank you for the Update
        Yours sincerely

        Prof. Dr. Tarantula

        Comment


        • #5
          Thanks for the update ........

          Comment


          • #6
            Thread closed as we released another update (v4.4.8).

            Comment

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